This page summarizes some of my works training to be a graphic designer. This includes brand design, layout, 2D motion graphics, 3D design...
Red Swamp is a fictional brand designed for this project. The idea was to have a logo full of different assets so a lot of animation techniques would be implemented in the development of the piece.
Made with Illustrator and After Effects.
The full animation of Red Swamp
It has three main parts: A preamble, more focused on sensations and textures; the appearance of the logo, bouncy and dynamic; and the staging of the frog, the main symbol of Red Swamp, catching a fly with its tongue.
This pinball was made to put in practice basic principles of animation, such as curves or squash and stretch. The design was heavily inspired by the animated series: Kimetsu no Yaiba (Demon Slayer).
Click on full screen icon for a better view.
Made with Photoshop and After Effects.
This brand design is for a fictional luxury hotel located on the outskirts of Madrid. The brief specified that the design should integrate modernity and luxury with the experience of living amidst nature.
The acorn symbol was chosen not only because it is abundant in the Madrid region, but also because of its economic and quality connotations within the context of gastronomy.
Made with Illustrator and Photoshop.








With the goal of creating a powerful and appealing visual for my book, I designed this cover. The idea was to capture attention and summarize the novel's content in a single image. The essential elements for the composition were: a wolf, a raven, an eye, the moon, and the Gothic city in the distance, with the clock tower standing out.
Made with Photoshop.


Character cards allow you to visually introduce important figures in the story. This type of content is designed for social media and would be accompanied by a description.

Item cards allow you to do the same as character cards, but with objects relevant to the story or worldbuilding. This format, like the previous one, would also be intended for social media.

The brief called for an architecture magazine of the client's choosing that was consistent with the selected style's aesthetic but also aimed at a modern audience.
The iron architecture I chose allowed for a pleasing interplay between the geometry, rectitude, order, and sequentiality of iron, as well as the spaciousness and openness of glass.
Made with InDesign, Illustrator and Photoshop.





This project consisted of designing a vinyl record for the release of Nala Sinephro's fictional album called Antimatter.
Made with InDesign, Illustrator and Photoshop.

The challenge, and the appeal, of this design was encapsulating the concept of antimatter and Nala's ethereal, introspective style into a visual identity.

The strength of this design comes from the contrast between vast empty spaces and fine lines that suggest abstract ideas: the microcosm as a reflection of the macrocosm was the essence of Antimatter.
As part of my (and a colleague's) participation in the 2026 One Show Young Ones, this creative campaign was developed. The brief called for transforming Clash of Clans, an already successful mobile game, into a pop culture icon to commemorate the launch of the Netflix series.

The brief specified that we needed to find a way to transcend the screen and reach everyone, even those who had never heard of the game, and to create a viral phenomenon on social media.

How did we do it? By appealing to the most widespread emotion in the world today: anxiety. We turned a problem into a medium of communication that combined a global conflict with the loud, silly narrative of CoC, and we solved it through Shouting Products: accessories that absorb noise and allow you to shout and vent anytime, anywhere.
A small, portable sanctuary that acted as an escape route.

As part of our participation, we submitted a video presentation of the campaign. The video was made with Adobe Premiere.
Important note: The voices are AI-generated.

This still life depicts an enigmatic landscape. The fireflies suggest nighttime, but the color of the sky and the light sow doubt, maintaining a mystical and mysterious tone.
Made with Cinema4D and Redshift.

Another version of the image, this time devoid of trees. The mysterious feeling of the previous one shifts towards a more desolate tone, resulting in an image that is not as enigmatic, but certainly more emotional.

This camera abandons the oil lamp and the shovel and focuses on the boat. A less mysterious approach, but certainly a bit more tense.

Vacuum is a fictional perfume that seeks to represent the knot of emptiness, an emotional state where emptiness, despite being absence, begins to weigh more than presence itself. The bottle twists around a central hole, as if forming a center of gravity that deforms the glass around it.
Made with Cinema4D and Redshift.


